Get rid of maxTextureSize in Vulkan code. This concept was introduced to fix macOS-specific bugs and don't map well to Vulkan implementation, as this value is tied to specific device and texture format, so get rid of it for now and see whether we need it at all.
Refactored native surface data hierarchy. There was a C-style "inheritance" model with VKSDOps having an SurfaceDataOps as its first member and conversions back and forth between them. And then also privOps - pointer to the platform-specific part (WLVK). This was refactored into plain inheritance: SurfaceDataOps -> VKSurfaceData -> VKSwapchainSurfaceData -> WLVKSurfaceData
State management, synchronization & layout transition. Now using dynamic rendering and synchronization2 extensions.
Each device has a single timeline semaphore (basically 64-bit counter), monotonically increasing as device executes our commands, allowing us to track the state of the submitted batches and reuse resources which are no longer in use.
Split command recording into primary and secondary command buffers.
This allows us to record commands "in the past", before current render pass started, which gives possibility for some heavy optimizations:
1. When we suddenly need some texture in the middle of the render pass - no need to stop render pass in order to insert necessary synchronization - we can do it as if we knew it beforehand.
2. When we draw something and then clear the surface - just erase all commands inside current render pass we recorded earlier, so the actual drawing will never happen.
Shaders are compiled with glslc or glslangValidator and bytecode is inlined directly into libawt_wlawt
Memory management via VMA, vertex buffer pool, shader push constants.
Other refactoring.
(cherry picked from commit 9ceaebbb60)
JBR API v0.0.8
Added new WindowDecorations API, deprecated old CustomWindowDecoration.
JBR-4641 JBR-4630 Fix client area calculation with custom decorations on Windows.
- Window insets are rounded up, which causes visible & unusable border in fullscreen on some scales, round down instead.
- Clipping in Swing components sometimes cuts what it shouldn't, fixed.
(cherry picked from commit 03d850e722)
Used desktop DPI instead of hard-coded 72
Compensated increased glyph bitmap size by adjusting font size
Added LCD filter for sub-pixel rendering
Use fontconfig library to provide right rendering options for fonts
Corrected sizes passed to fontconfig library and hinting disabling policy
Added logging and versioned fontconfig lib loading
Resolved font rendering problem in lenses
fix text rendering issues (text cutoff and incorrect rendering in editor fragment components)
FcMatchFont-type pattern substitutions shouldn't be invoked before specific font is selected - it can apply unrelated rules
port commit e21cd635 from JBR 9
partially rollback JBR-363 fix, to apply corresponding change from OpenJDK 12
(cherry picked from commit 5d704a963b)
(cherry picked from commit 3d7ac30072)
(cherry picked from commit 0456745afb)
(cherry picked from commit 3d7ac30072)
(cherry picked from commit 4c8351fecf)
(cherry picked from commit 5faebc73d5)
(cherry picked from commit d1ed8ab118)
(cherry picked from commit 20487c7515)