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171 lines
7.3 KiB
Java
171 lines
7.3 KiB
Java
/*
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* This code is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License version 2 only, as
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* published by the Free Software Foundation. Oracle designates this
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* particular file as subject to the "Classpath" exception as provided
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* by Oracle in the LICENSE file that accompanied this code.
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*
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* This code is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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* version 2 for more details (a copy is included in the LICENSE file that
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* accompanied this code).
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*
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* You should have received a copy of the GNU General Public License version
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* 2 along with this work; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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*
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* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
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* or visit www.oracle.com if you need additional information or have any
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* questions.
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*
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*/
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/*
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*
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* (C) Copyright IBM Corp. 2003 - All Rights Reserved
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*/
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package sun.font;
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import sun.font.GlyphLayout.*;
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import java.awt.geom.Point2D;
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import java.lang.ref.SoftReference;
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import java.util.concurrent.ConcurrentHashMap;
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import java.util.Locale;
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/*
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* different ways to do this
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* 1) each physical font2d keeps a hashtable mapping scripts to layout
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* engines, we query and fill this cache.
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* 2) we keep a mapping independent of font using the key Most likely
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* few fonts will be used, so option 2 seems better
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*
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* Once we know which engine to use for a font, we always know, so we
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* shouldn't have to recheck each time we do layout. So the cache is
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* ok.
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*
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* Should we reuse engines? We could instantiate an engine for each
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* font/script pair. The engine would hold onto the table(s) from the
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* font that it needs. If we have multiple threads using the same
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* engine, we still need to keep the state separate, so the native
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* engines would still need to be allocated for each call, since they
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* keep their state in themselves. If they used the passed-in GVData
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* arrays directly (with some checks for space) then since each GVData
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* is different per thread, we could reuse the layout engines. This
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* still requires a separate layout engine per font, because of the
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* table state in the engine. If we pushed that out too and passed it
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* in with the native call as well, we'd be ok if the layout engines
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* keep all their process state on the stack, but I don't know if this
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* is true. Then we'd basically just be down to an engine index which
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* we pass into native and then invoke the engine code (now a
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* procedure call, not an object invocation) based on a switch on the
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* index. There would be only half a dozen engine objects then, not
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* potentially half a dozen per font. But we'd have to stack-allocate
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* some state that included the pointer to the required font tables.
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*
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* Seems for now that the way to do things is to come in with a
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* selector and the font. The selector indicates which engine to use,
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* the engine is stack allocated and initialized with the required
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* font tables (the selector indicates which). Then layout is called,
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* the contents are copied (or not), and the stack is destroyed on
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* exit. So the association is between the font/script (layout engine
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* desc) and one of a few permanent engine objects, which are
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* handed the key when they need to process something. In the native
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* case, the engine holds an index, and just passes it together with
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* the key info down to native. Some default cases are the 'default
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* layout' case that just runs the c2gmapper, this stays in java and
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* just uses the mapper from the font/strike. Another default case
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* might be the unicode arabic shaper, since this doesn't care about
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* the font (or script or lang?) it wouldn't need to extract this
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* data. It could be (yikes) ported back to java even to avoid
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* upcalls to check if the font supports a particular unicode
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* character.
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*
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* I'd expect that the majority of scripts use the default mapper for
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* a particular font. Loading the hastable with 40 or so keys 30+ of
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* which all map to the same object is unfortunate. It might be worth
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* instead having a per-font list of 'scripts with non-default
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* engines', e.g. the factory has a hashtable mapping fonts to 'script
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* lists' (the factory has this since the design potentially has other
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* factories, though I admit there's no client for this yet and no
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* public api) and then the script list is queried for the script in
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* question. it can be preloaded at creation time with all the
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* scripts that don't have default engines-- either a list or a hash
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* table, so a null return from the table means 'default' and not 'i
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* don't know yet'.
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*
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* On the other hand, in most all cases the number of unique
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* script/font combinations will be small, so a flat hashtable should
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* suffice.
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* */
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public final class SunLayoutEngine implements LayoutEngine, LayoutEngineFactory {
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static {
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FontManagerNativeLibrary.load();
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}
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private LayoutEngineKey key;
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private static LayoutEngineFactory instance;
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public static LayoutEngineFactory instance() {
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if (instance == null) {
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instance = new SunLayoutEngine();
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}
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return instance;
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}
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private SunLayoutEngine() {
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// actually a factory, key is null so layout cannot be called on it
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}
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public LayoutEngine getEngine(Font2D font, int script, int lang) {
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return getEngine(new LayoutEngineKey(font, script, lang));
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}
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// !!! don't need this unless we have more than one sun layout engine...
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public LayoutEngine getEngine(LayoutEngineKey key) {
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ConcurrentHashMap<LayoutEngineKey, LayoutEngine> cache = cacheref.get();
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if (cache == null) {
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cache = new ConcurrentHashMap<>();
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cacheref = new SoftReference<>(cache);
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}
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LayoutEngine e = cache.get(key);
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if (e == null) {
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LayoutEngineKey copy = key.copy();
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e = new SunLayoutEngine(copy);
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cache.put(copy, e);
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}
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return e;
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}
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private SoftReference<ConcurrentHashMap<LayoutEngineKey, LayoutEngine>> cacheref =
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new SoftReference<>(null);
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private SunLayoutEngine(LayoutEngineKey key) {
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this.key = key;
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}
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public void layout(FontStrikeDesc desc, float[] mat, float ptSize, int gmask,
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int baseIndex, TextRecord tr, int typo_flags,
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Point2D.Float pt, GVData data) {
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Font2D font = key.font();
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FontStrike strike = font.getStrike(desc);
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shape(font, strike, ptSize, mat,
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font.getHarfbuzzFacePtr(), font.getPlatformNativeFontPtr(), font.isAAT(),
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tr.text, data, key.script(),
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tr.start, tr.limit, baseIndex, pt,
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typo_flags, gmask);
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}
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/* Native method to invoke harfbuzz layout engine */
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private static native boolean
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shape(Font2D font, FontStrike strike, float ptSize, float[] mat,
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long pscaler, long pNativeFont, boolean aat,
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char[] chars, GVData data,
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int script, int offset, int limit,
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int baseIndex, Point2D.Float pt, int typo_flags, int slot);
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}
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